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Low-Poly Steam Train
A detailed low-poly steam locomotive scene rendered in Blender Cycles. The composition features dramatic night lighting with a star-filled sky, warm lantern glow from the engine, and a lush low-poly forest environment — showcasing lighting, material design, and cinematic scene composition.
BlenderCyclesLow-Poly3D Modeling
View Project →02
Biological Cells Animation
A photorealistic 3D animation of biological cells rendered in Blender Cycles. The project simulates cellular behavior — division, movement, and interaction — with hyper-detailed materials that replicate real electron microscopy imagery. A second EEVEE version presents five cell types simultaneously through a scientific microscope display panel.
BlenderCyclesEEVEE3D Animation
View Project →03
Water Filtration Process Animation
Client work — A technical 3D animation produced for a water treatment company, visualizing the complete water filtration process: UV disinfection, sand and carbon filtration, and system flow. Designed as an educational and commercial marketing asset. Rendered in Blender EEVEE with clean industrial aesthetics.
BlenderEEVEE3D AnimationTechnical Visualization
View Project →04
Torturama — Mobile Voxel Game
Client work — A complete mobile voxel game developed for a company. Responsibilities included original character design, 3D voxel art, gameplay animations, and promotional materials. The game follows Tortunela, a blue-and-gold voxel turtle navigating tropical island environments against Archemides, a seagull rival.
MagicaVoxelBlenderGame DevelopmentVoxel Art
View Project →05
ZGen — Freasky Original Character Design
An original IP — Freasky is the mascot and main character of ZGen, a personal game project. The design blends a whimsical, slightly spooky aesthetic with voxel art and low-poly 3D. The character lives in dark atmospheric forest environments, combining cartoon personality with a darker, moodier visual language.
BlenderMagicaVoxelCharacter DesignConcept Art
View Project →06
TIE Fighter — Fan Art 3D Render
Fan Art · Star Wars — A high-quality 3D render of the iconic TIE Fighter spacecraft. Multiple cinematic compositions showcase hard-surface modeling skills: a dramatic red-metallic variant set against a deep black starfield, and a space scene featuring Earth in the background.
BlenderCyclesHard Surface ModelingSci-Fi
View Project →07
Mr. Meeseek — Fan Art 3D Model
Fan Art · Rick & Morty — A 3D fan art recreation of Mr. Meeseek featuring stylized toon shading that faithfully replicates the show's distinctive cel-shaded animation style. The model demonstrates character modeling and Non-Photorealistic Rendering (NPR) techniques in Blender.
BlenderToon ShadingNPRCharacter Modeling
View Project →08
Cartoon Bread Character
A stylized 3D cartoon bread character featuring toon shading and a cheerful, expressive design. A fun exploration of cartoon character modeling and NPR rendering techniques in Blender.
BlenderToon ShadingCharacter ModelingNPR
View Project →09
Business Intelligence — Northwind ETL
Complete enterprise data warehouse built on the Northwind database. Implements the Kimball dimensional modeling methodology with a full ETL pipeline using SSIS across three iterations, containerized with Docker and Docker Compose. Culminates in Power BI dashboards analyzing sales, customers, products, and employee performance.
SQL ServerSSISPower BIDocker
View Project →10
Matplotlib: Zero to Hero
Bilingual (EN/ES) educational resource covering Python data visualization from the ground up. Includes Jupyter notebooks with interactive examples, custom datasets, a cheatsheet PDF, and exercises covering line plots, bar charts, scatter plots, pie charts, multi-chart layouts, and export formats.
PythonMatplotlibNumPyPandas
View Project →11
Data Analytics for Digital Business
Academic coursework repository from Universidad Tecnológica de Tula-Tepeji covering 7 data science topics: Big Data fundamentals, data treatment, statistical analysis, Python for data science, ETL with SSIS, dimensional modeling, and enterprise data flow automation. All with Python notebooks using Pandas, NumPy, Matplotlib and Seaborn.
PythonPandasNumPySeaborn
View Project →12
Clubit — VR Polyrhythm Game
A standalone VR rhythm game for Meta Quest 3S built in Unity 6 with URP. Features a unique polyrhythm engine that simultaneously renders 4 geometric rhythm patterns (triangles/3, squares/4, pentagons/5, hexagons/6) drawn pixel-by-pixel on Texture2D — inspired by the musical concept of polyrhythms. Includes a fully interactive 88-key 3D piano (custom Blender model with individually named keys), FreePlay and SongPlay modes, JSON-choreographed songs, real-time session recording, and n8n webhook integration for data collection.
UnityC#Meta Quest 3SXR Interaction Toolkit
View Project →13
Alien Mothership — 3D Model
An original 3D hard-surface model of an alien mothership created in Blender. Designed from scratch as an original IP — available as FBX for game engines. The design features organic-mechanical alien architecture with complex hull paneling, alien surface detailing, and multiple LOD-ready meshes. Also includes an alien planet environment scene.
BlenderHard Surface ModelingSci-FiFBX
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